Bloggers Choice: Reus Game Review

Projects

These are buildings that can be built in settlements by meeting the project’s requirements and they usually come with a time limit. Finishing projects can make an ambassador appear. Certain aspects can only be unlocked by certain ambassadors (like swamp ambassador, ocean ambassador, etc.) They basically upgrade your giants.

That building right there is a finished project

I’m jealous of the ambassador. My favorite giant too =(

Game Mechanics:

Transmutation

Transmuted floras, faunas, and minerals changes what they originally were physically and even biologically. So think of it as a buff up variant of its former different self. An example would be transmuting a peppermint into a tomato or transmuting a chicken into a rabbit. The transformation also gives them different symbiosis and abilities.

Symbiosis

This is something that you really have to take advantage off in order to help your settlers thrive to its fullest potential. Basically it is like a bonus effect when you place certain floras, faunas, minerals, or buildings (projects) by others that they can have symbiosis with. For example: Placing a peppermint tree by a mineral yields +7 bonus in technology for every mineral by it. As stated above, transmuted plants, animals, and minerals also end up with different symbiosis from their former selves.

Transmutation and Symbiosis Window

Specialization

It is pretty much like a project’s version of symbiosis. Scientific Fact: Symbiosis scientifically pertains to biologically different organisms living on each others beastness. Like how anemones give clown fishies homes and protection with their sting of doom and in turn, the clown fishies poopies give the anemones ..ernomnoms. The anemones basically eat Nemo doodoo D:.

Greed

Like in many civilizations throughout history people go cray, cray for wealth and become greedy. This will cause villages to attack neighboring villages. If they become too greedy, we have no choice but to smite them so this will wipe out the entire village. There will be an indicator on just how greedy a village currently is so keep on a lookout for that.

Greed indicator

Final Verdict

If you are like me who is been looking for a decent godgame, I would hands down recommend Reus. It doesn’t only takes us back to godgames we loved playing back in the day, but it also gives us something different along with a bit more complexity than other games that share the same genre like BW2. Personally speaking, in terms of game mechanics, I prefer Reus over BW2 which surprised me. Unlike my favorite game BW2 where I only need to focus on protecting and caring for my civilization or tormenting them when I feel like it; in Reus, I am forced to keep tabs on whether one of my villages is getting too greedy and about start a war against another village under my care.

The game’s mechanics also gave me the opportunity to maximize my villages potential for growth through symbiosis and specialization forcing me to be more cautious about my villages borders and the placements of my faunas, floras, minerals, and projects. It requires more planning which I like because it gives me a challenge. I also have more options with how I want to raise my villages and can even have them specialize in either food, wealth, or tech which I really like.

This is a game that truly needs to be tried. If writing a good video games review is a problem for you, improve your writing skills with the Robot Don online text checker.

Why Cooking Mama Baffles Me

Cooking Mama absolutely baffles me. For numerous reasons, actually, but some are more important than others.

One of the reasons is that I don’t know why I bought it. While I don’t remember when I did, I’m now 22 years old, soon 23. And I’m a man. I am a man that owned a video game entitled Cooking Mama.

Yeah.

It’s so obvious that the series isn’t aimed at me that I shouldn’t be surprised that I didn’t like it. I found the constant minigames to be boring, lacking the excitement of the likes of WarioWare, and the interaction mechanics were cumbersome. I often found myself staring at the screen like I was in a real-life cook-off, not having a clue what to do.

Baffle point number three is my complete lack of understanding as to why little girls do like this stuff when there’s other, better quality games for them. Instead of the series that have sprouted from the success of this, why haven’t Majesco just bunged it all into one title? From garden (ing mama) to kitchen, get rid of the 100% minigame structure and have a bit of a Harvest Moon-lite thing going instead. You could build yourself up from Mama to Delia Smith, choosing what to cook in your self-styled kitchen, unlocking better equipment as you go. The better you do at the cooking, the more points you’d get to expand your kitchen and garden, and so on. I think that could be a Nintendogs competitor, but Majesco have taken the route most travelled in putting out sequel after sequel.

PETA has criticised the lack of a Vegetarian Mama, making the titular lady out to be a one-woman slaughterhouse.

And, as mentioned, there’s the off-shoots. Gardening Mama is a real thing, which shows Majesco have the technology. They can rebuild her. But it’s just the same minigame overload, and god forbid I even mention Babysitting Mama. But I must, because this is where my baffling myself concludes.

In making these off-shoots, and particularly Babysitting Mama, complete with baby doll attachment for the Wii remote, Majesco pushed boundaries, something they’re refusing to do with the main series. Why?

Okay, so I know why. They’re afraid of making the main series as bad as their off-shoots. Only NGamer and IGN decided to review Babysitting Mama, which should give you a sign that a game really is awful when other places don’t even want to talk about it, but I think Majesco really put a foot forward there. They found their audience, they did market research on what else that audience likes, and then they took a chance on something that might not work. It’s a bit like The Apprentice, lacking the overall quality control that would actually make the thing good, but the intelligence is in there.

The baby doll attachment for the Wii remote shows that Majesco will throw themselves into an idea. I can see that, with more work and improved QA, Cooking Mama could be a series that could really champion a console the sales power of young girls being as unusually strong as it is.

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