Sorting Out The Collection

I’ve been a gamer for a looooong time now. I’ve got libraries of games dating from the NES to my present day consoles, and that’s quite a few boxes to store in the cupboard. Sometimes, there gets to be too many.

I know that one day my current favourite games will be looked back on as retro classics, and, having recently sorted out my GameCube collection which (mostly) underwent this change, I’ve become very conscious of going through what I own now whilst I can get good trade-in prices. The room is also gonna come in handy for the AAA rush over the coming weeks!

To help me decide what to get rid of during the Cube Cull of 11, I came up with some sorting out rules. I thought they were actually pretty timeless for helping go through any generations titles, so here they are to share with you:

Sell if:
1) It’s not original and has been bettered in its genre or series (e.g. multiple Animal Crossings).
2) It’s an average game (think movie tie-ins) or was too difficult to enjoy (Viewtiful Joe got the boot here).
3) It’s world is revisitable in a newer, better game or format, or will be (on the PS2, GTA: Liberty/Vice City Stories fell foul here).
4) There’s no personal interest or particularly good reason not to.

Do not sell if:
1) It’s a personal favourite or sentimental.
2) It’s not average and revisitable only as DLC (I’d never part with my Dreamcast copy of Sonic Adventure).
3) It’s a seminal marker of a generation or genre.
4) It’s unique and not average (Chibi Robo, you’re alright).
5) It’s part of a collectible series (I like Mario, Zelda, and numbered Final Fantasy games).
6) A game treads the line so uncomfortably, to the point where all you do is think of its positive attributes.

It was quite challenging to come up with reasons for getting rid of some and not others, and there’s still some titles that I wonder if I should have sold. My copy of Metal Gear Solid: The Twin Snakes, for example, fell into my sell rules, because I, personally, felt that stealthy style of gameplay is easily revisitable in other entries in the series. To others, I realise that it would forever remain on the shelf as a seminal marker of its genre, and, to more still, will sit alongside the PS1 original. But there we go. My rules still ultimately come down to personal interpretation, and that’s why the number one rule for do not sell is where it is.

After all, I like to keep my collection as my collection, not a museum exhibit for gaming history, and I’m sure you do too.

Halo Reach Daily Challenge

Happy Tuesday to all. Today is gonna be somewhat of a short and to the point post due to the fact that I have several things that I’m working on today (including getting these Halo Reach daily challenges myself!) so let’s just get straight to it, shall we?

Today’s challenges are as follows:

Shootin and Lootin:
Kill 400 enemies in any game mode in Reach for a total of 2,000 credits. For me this one has always been an easy way to grab in just a few games of Firefight matchmaking. I usually jump into a rocket based gametype and throw on the backpack and tear into enemies from above with well placed rockets. If Firefight isn’t your game, I’d suggest Team Swat for quick and easy kills.

Not As Clumsy or Random:
Earn 5 kills with precision weapons in a multiplayer matchmaking game to get 1,000 credits. This is by far easiest to get in Team Swat. Play normal or Magnums and get 5 kills with your gun and, tada, you’ve got this challenge out of the way.

Flat Tire:
Kill 10 enemy vehicles in Firefight Matchmaking to get 1,125 credits. This challenge used to be ridiculously easy to get because enemies were dropped in ghosts more often but if you really want to get this one nowadays I’d suggest voting for a rocket type game on Beachhead. There you will be able to grab a couple ghost and wraith kills per game if you nab them before your teammates!

Short, Controlled Bursts:
Kill 100 enemies today with automatic weapons in Campaign to grab 1,000 credits. This challenge is pretty simple, pick a Campaign mission that has a load of grunts, grab the assault rifle and go to town. Shouldn’t take to long to rack up 100 kills in campaign.

And, as a reminder, there isn’t a whole lot of time left to grab the Halo Reach weekly challenge which is All In a Week’s Work which requires that you get 1,500 kills in multiplayer matchmaking before the week ends. So be sure to get as many kills as you can today if you haven’t already completed this particular challenge! Also don’t forget to play free games online on Casinoslots website.