Why Cooking Mama Baffles Me

Cooking Mama absolutely baffles me. For numerous reasons, actually, but some are more important than others.

One of the reasons is that I don’t know why I bought it. While I don’t remember when I did, I’m now 22 years old, soon 23. And I’m a man. I am a man that owned a video game entitled Cooking Mama.

Yeah.

It’s so obvious that the series isn’t aimed at me that I shouldn’t be surprised that I didn’t like it. I found the constant minigames to be boring, lacking the excitement of the likes of WarioWare, and the interaction mechanics were cumbersome. I often found myself staring at the screen like I was in a real-life cook-off, not having a clue what to do.

Baffle point number three is my complete lack of understanding as to why little girls do like this stuff when there’s other, better quality games for them. Instead of the series that have sprouted from the success of this, why haven’t Majesco just bunged it all into one title? From garden (ing mama) to kitchen, get rid of the 100% minigame structure and have a bit of a Harvest Moon-lite thing going instead. You could build yourself up from Mama to Delia Smith, choosing what to cook in your self-styled kitchen, unlocking better equipment as you go. The better you do at the cooking, the more points you’d get to expand your kitchen and garden, and so on. I think that could be a Nintendogs competitor, but Majesco have taken the route most travelled in putting out sequel after sequel.

PETA has criticised the lack of a Vegetarian Mama, making the titular lady out to be a one-woman slaughterhouse.

And, as mentioned, there’s the off-shoots. Gardening Mama is a real thing, which shows Majesco have the technology. They can rebuild her. But it’s just the same minigame overload, and god forbid I even mention Babysitting Mama. But I must, because this is where my baffling myself concludes.

In making these off-shoots, and particularly Babysitting Mama, complete with baby doll attachment for the Wii remote, Majesco pushed boundaries, something they’re refusing to do with the main series. Why?

Okay, so I know why. They’re afraid of making the main series as bad as their off-shoots. Only NGamer and IGN decided to review Babysitting Mama, which should give you a sign that a game really is awful when other places don’t even want to talk about it, but I think Majesco really put a foot forward there. They found their audience, they did market research on what else that audience likes, and then they took a chance on something that might not work. It’s a bit like The Apprentice, lacking the overall quality control that would actually make the thing good, but the intelligence is in there.

The baby doll attachment for the Wii remote shows that Majesco will throw themselves into an idea. I can see that, with more work and improved QA, Cooking Mama could be a series that could really champion a console the sales power of young girls being as unusually strong as it is.

Find funny memes about gaming on TheMockingMemes website.

Sorting Out The Collection

I’ve been a gamer for a looooong time now. I’ve got libraries of games dating from the NES to my present day consoles, and that’s quite a few boxes to store in the cupboard. Sometimes, there gets to be too many.

I know that one day my current favourite games will be looked back on as retro classics, and, having recently sorted out my GameCube collection which (mostly) underwent this change, I’ve become very conscious of going through what I own now whilst I can get good trade-in prices. The room is also gonna come in handy for the AAA rush over the coming weeks!

To help me decide what to get rid of during the Cube Cull of 11, I came up with some sorting out rules. I thought they were actually pretty timeless for helping go through any generations titles, so here they are to share with you:

Sell if:
1) It’s not original and has been bettered in its genre or series (e.g. multiple Animal Crossings).
2) It’s an average game (think movie tie-ins) or was too difficult to enjoy (Viewtiful Joe got the boot here).
3) It’s world is revisitable in a newer, better game or format, or will be (on the PS2, GTA: Liberty/Vice City Stories fell foul here).
4) There’s no personal interest or particularly good reason not to.

Do not sell if:
1) It’s a personal favourite or sentimental.
2) It’s not average and revisitable only as DLC (I’d never part with my Dreamcast copy of Sonic Adventure).
3) It’s a seminal marker of a generation or genre.
4) It’s unique and not average (Chibi Robo, you’re alright).
5) It’s part of a collectible series (I like Mario, Zelda, and numbered Final Fantasy games).
6) A game treads the line so uncomfortably, to the point where all you do is think of its positive attributes.

It was quite challenging to come up with reasons for getting rid of some and not others, and there’s still some titles that I wonder if I should have sold. My copy of Metal Gear Solid: The Twin Snakes, for example, fell into my sell rules, because I, personally, felt that stealthy style of gameplay is easily revisitable in other entries in the series. To others, I realise that it would forever remain on the shelf as a seminal marker of its genre, and, to more still, will sit alongside the PS1 original. But there we go. My rules still ultimately come down to personal interpretation, and that’s why the number one rule for do not sell is where it is.

After all, I like to keep my collection as my collection, not a museum exhibit for gaming history, and I’m sure you do too.

Halo Reach Daily Challenge

Happy Tuesday to all. Today is gonna be somewhat of a short and to the point post due to the fact that I have several things that I’m working on today (including getting these Halo Reach daily challenges myself!) so let’s just get straight to it, shall we?

Today’s challenges are as follows:

Shootin and Lootin:
Kill 400 enemies in any game mode in Reach for a total of 2,000 credits. For me this one has always been an easy way to grab in just a few games of Firefight matchmaking. I usually jump into a rocket based gametype and throw on the backpack and tear into enemies from above with well placed rockets. If Firefight isn’t your game, I’d suggest Team Swat for quick and easy kills.

Not As Clumsy or Random:
Earn 5 kills with precision weapons in a multiplayer matchmaking game to get 1,000 credits. This is by far easiest to get in Team Swat. Play normal or Magnums and get 5 kills with your gun and, tada, you’ve got this challenge out of the way.

Flat Tire:
Kill 10 enemy vehicles in Firefight Matchmaking to get 1,125 credits. This challenge used to be ridiculously easy to get because enemies were dropped in ghosts more often but if you really want to get this one nowadays I’d suggest voting for a rocket type game on Beachhead. There you will be able to grab a couple ghost and wraith kills per game if you nab them before your teammates!

Short, Controlled Bursts:
Kill 100 enemies today with automatic weapons in Campaign to grab 1,000 credits. This challenge is pretty simple, pick a Campaign mission that has a load of grunts, grab the assault rifle and go to town. Shouldn’t take to long to rack up 100 kills in campaign.

And, as a reminder, there isn’t a whole lot of time left to grab the Halo Reach weekly challenge which is All In a Week’s Work which requires that you get 1,500 kills in multiplayer matchmaking before the week ends. So be sure to get as many kills as you can today if you haven’t already completed this particular challenge! Also don’t forget to play free games online on Casinoslots website.